A KWINTET GAMES PROJECT
Mafia Simulator
Gameplay Systems / AI / Technical Design
A systems-driven crime simulation focused on interaction, crew control, character takedowns, and reactive civilian behavior.
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PROJECTS / INDEX
Gameplay systems, AI, mechanics, design, narrative, and multidisciplinary development work.
A KWINTET GAMES PROJECT
Gameplay Systems / AI / Technical Design
A systems-driven crime simulation focused on interaction, crew control, character takedowns, and reactive civilian behavior.
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A KWINTET GAMES PROJECT
Gameplay Systems / Combat / Progression
A 2.5D roguelite focused on weapon-based combat, class-linked skill progression, temporary run upgrades, and escalating encounters.
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INDIVIDUAL PROJECT
Gameplay / AI / Multiplayer Systems
An individual digital strategy board game focused on route control, AI difficulty, multiplayer, configurable match formats, and optional rule variations.
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COLLABORATIVE PROJECT
Narrative Design / Systems Design / Game Design
A captain-led sci-fi project built around crew dynamics, interconnected stats, mission context, and branching decisions.
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A KWINTET GAMES PROJECT
Gameplay Systems / Technical Design
A discontinued Unity project focused on gameplay experimentation, excavation, movement, and lightweight progression systems.
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A KWINTET GAMES PROJECT
Gameplay Flow / Interaction / Mobile Design
A portrait mobile game structured around daytime preparation, an active night service phase, customer reactions, and shift completion.
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