ABOUT / PROFILE
I BUILD SYSTEMSTHAT MAKE GAMESFEEL ALIVE.
GAME DEVELOPER / GAME DESIGNER
Founder & Developer — Kwintet GamesIndie Studio in Development
Gameplay development is my primary focus: building mechanics, AI, and connected systems that make player actions clear and intentional.
Game design, narrative and worldbuilding, technical implementation, and project planning support that core.
PERSONAL PROFILE
Development and design, considered as one practice.
I am a game developer and game designer focused on designing and implementing gameplay systems across 2D and 3D projects. My strongest working area is gameplay development: translating mechanics and player goals into readable, maintainable systems.
Across independent and team projects, I have taken responsibility for core mechanics, technical systems, planning, task distribution, documentation, and coordination. I work iteratively, keep implementation modular, and treat performance and clarity as part of design.
CORE DISCIPLINES
A gameplay-first, multidisciplinary practice.
Unity, C#, gameplay development, game/system design, and AI form the core. The supporting disciplines help those systems become coherent games.
GAMEPLAY DEVELOPMENT
- Unity / C#
- Gameplay systems
- Character mechanics
- Interaction systems
AI & SYSTEM DESIGN
- Gameplay AI
- Global systems
- System architecture
- Prototyping
GAME DESIGN
- Mechanics
- Game loops
- System design
- Balancing foundations
NARRATIVE & WORLDBUILDING
- Narrative structures
- Branching dialogue
- Worldbuilding
- Event pacing
PROJECT DEVELOPMENT
- Planning
- Task distribution
- Documentation
- Team coordination
TOOLS / MULTIDISCIPLINARY
- Unreal Engine
- Blender
- Git
- Notion / Trello
HOW I BUILD
Player experience gives every system its reason.
I value systems that serve the game, mechanics that feel intentional, and technical foundations that remain understandable as a project grows. Iteration connects those priorities: build, test, learn, and refine.
- 01
PLAYER FIRST
Start with the action, feedback, and decisions the player should experience.
- 02
SYSTEMS WITH PURPOSE
Complexity is useful only when it supports the game’s mechanics and identity.
- 03
ITERATE WITH INTENT
Use prototypes and playtesting to question assumptions before polishing them.
- 04
TECHNICAL CLARITY
Keep systems modular, readable, performance-aware, and practical to maintain.
WORKING STYLE
- MODULAR BY DEFAULT.
- Separate responsibilities so systems can evolve without friction.
- ITERATE OFTEN.
- Treat feedback and testing as part of implementation, not an afterthought.
- DOCUMENT CLEARLY.
- Make decisions and handoffs easier to understand across a team.
- BUILD FOR PLAYERS.
- Balance creative identity, playability, and technical performance.
CURRENT FOCUS
Building, documenting, and extending the range.
Current work spans active production, individual development, and focused technical practice.
- 01
SOULSPIRE
Continuing active development and system refinement.
- 02
MAFIA SIMULATOR
Active development of gameplay, interaction, and civilian AI systems.
- 03
INDIVIDUAL WORK
Developing personal projects including Corridor Duel, independently.
- 04
TECHNICAL STUDIES
Expanding gameplay-development skills through focused Lab work.
- 05
KWINTET GAMES
Developing the independent studio concept and coordinating its project work.
SECONDARY CONTEXT
KWINTET GAMES
INDIE STUDIO IN DEVELOPMENT
Kwintet Games is an independent studio concept being developed around player-focused games, technical quality, and distinctive project identities.
It is not yet a formally established company. I currently develop and coordinate multiple projects under the Kwintet Games name while keeping my personal work and identity distinct.
EDUCATION
Digital Game Design
Doğuş University
- DEGREE
- Bachelor's Degree
- GPA
- 3.40 / 4.00
- AWARD
- 100% Scholarship
- HONORS
- Expected Honors Recognition
- PERIOD
- 2022–2026