PROJECT /04
Lost Crew
COLLABORATIVE PROJECT
- ROLE
- Narrative Designer / Systems Designer / Game Designer
- FORMAT
- Narrative / Systems Design Sci-Fi Project

OVERVIEW
The Project
Lost Crew centers on the design of a captain-led expedition rather than current visual polish. The project connects crew composition and relationships, general and detailed stats, mission information, and branching choices so decisions can alter morale, operational outcomes, system conditions, and later narrative situations. Ahmet’s contribution covers the project’s planning, narrative, character, system, interface, and documentation work—not programming.
SYSTEM HIGHLIGHTS
Core Systems
Core design areas presented through prototype gameplay and the project’s planning documentation.
DESIGN PRESENTATION
Systems + Media
Choice & Consequence Design
Captain-facing choices are designed to feed forward into later outcomes, crew states, system conditions, and narrative consequences.
- CONTRIBUTION
- Designed the choice-and-consequence structure and documented how decisions propagate into later states and follow-up situations.
ARCHITECTURE
System Map
Captain decision and consequence loop
Information establishes the mission and crew context; the captain makes a choice, connected stats change, the crew responds, and a new situation creates the next decision.
- Mission Briefing
- Flows to: Crew / Role Context
- Crew / Role Context
- Flows to: Control Panel
- Control Panel
- Flows to: Player Choice
- Player Choice
- Flows to: General Stats
- General Stats
- Flows to: Detailed Stats
- Detailed Stats
- Flows to: State / Consequence
- State / Consequence
- Flows to: Crew Response
- Crew Response
- Flows to: New Situation / Choice
- New Situation / Choice
- Flows to: Mission Briefing
SCOPE
Responsibilities
NARRATIVE & CHARACTER
- Narrative and worldbuilding design
- Character design and character-background planning
- Crew structure and role planning
SYSTEMS & DECISIONS
- Stat and system design
- Choice-and-consequence structure planning
- General game-design direction
DOCUMENTATION & INFORMATION
- Flowcharting and project documentation
- Control-panel and information-architecture planning
- Mission, profile, log, and decision-flow planning
DEVELOPMENT NOTES
Development Process
- 01
DESIGN FOUNDATION
The project began by defining the mission context, captain role, crew structure, characters, and the broader narrative framework.
- 02
SYSTEM ARCHITECTURE
Flowcharts connect general and detailed stats, crew responses, operational conditions, and branching choices into a repeatable consequence loop.
- 03
DOCUMENTATION + PROTOTYPE
Lost Crew is currently presented primarily through design documentation supported by prototype gameplay. Its strongest evidence is the depth of systemic and narrative planning.
- 04
PRESENTATION STATUS
The gameplay presentation remains prototype-stage, and some backgrounds and character visuals currently use temporary AI-generated placeholders. Programming is collaborative work and is not claimed as Ahmet’s contribution.
SELECTED MEDIA
Gallery





