ATT

EXPERIENCE / WORK

BUILDING SYSTEMS.WORKING WITH TEAMS.TAKING OWNERSHIP.

My experience combines hands-on gameplay development with team contribution, project coordination, and independent responsibility.

  • Gameplay Development
  • Team-Based Production
  • Project Coordination
  • Independent Development

FORMAL EXPERIENCE

Professional and team-based development.

Roles where I contributed within defined internship and independent team contexts.

  1. 01GAME DEVELOPMENT INTERNSHIP

    Game Development Intern

    VLMedia

    Completed a game-development internship centered on a digital strategy-board-game prototype in Unity. The prototype was later continued independently as Corridor Duel.

    SELECTED RESPONSIBILITIES

    • Developed the project’s core rules and local gameplay flow in Unity.
    • Implemented interface work and early AI foundations.
    • Established the initial multiplayer structure for further development.
  2. 02INDEPENDENT STUDENT-LED TEAM

    Unity Game Developer

    Aquila Games

    Collaborated across several projects within an independent student-led team, contributing to gameplay development, technical implementation, and iterative production work.

    SELECTED RESPONSIBILITIES

    • Developed and iterated on gameplay mechanics and systems using Unity and C#.
    • Contributed to core-mechanic and system-design discussions.
    • Created and refined visual effects and materials for Unreal Engine work.
    • Supported playtesting, issue reporting, and gameplay feedback.
    • Participated in project planning, team discussion, and iteration cycles.

INDEPENDENT DEVELOPMENT

Responsibility beyond a formal role.

Founder & Developer — Kwintet Games

INDIE STUDIO IN DEVELOPMENT

Alongside formal experience, I develop personal projects and coordinate selected work under the Kwintet Games name.

Kwintet Games remains an indie studio concept in development. Corridor Duel is an individual project, separate from Kwintet Games.

Independent development context — not formal employment or an incorporated company.

RESPONSIBILITY IN PRACTICE

  • Plan project scopes, development priorities, and delivery milestones.
  • Distribute tasks and coordinate communication across small-team work.
  • Maintain project documentation and development tracking.
  • Implement gameplay mechanics, AI, and connected systems directly.
  • Support iteration, demo preparation, and delivery.

CURRENT DEVELOPMENT CONTEXT

SOULSPIRE
Active development and system iteration.
CORRIDOR DUEL
Individual development and continued refinement.
DEVELOPMENT LAB
Focused technical and gameplay studies.
MAFIA SIMULATOR
Active development of gameplay, interaction, and civilian AI systems.
KWINTET GAMES
Project coordination within the studio concept in development.

PROJECT COORDINATION

Team, planning, and delivery.

Coordination supports the development work: keeping decisions visible, responsibilities clear, and iteration moving toward a deliverable build.

  1. 01

    PLANNING

    Define priorities, break work into actionable tasks, and track development against practical milestones.

  2. 02

    COMMUNICATION

    Maintain documentation, share implementation context, and coordinate task ownership across the team.

  3. 03

    DELIVERY

    Support testing, iteration, demo preparation, and the handoff work needed for a coherent build.

SUPPORTING COORDINATION TOOLS

Trello / Notion / Discord / WhatsApp